Oh, how the mighty have fallen.  Preferably into the nearest garbage can.

Before Altron tortured innocent Game Boy Advance owners with cheesy, half-baked translations of games they loved on other systems, they subjected players to original (but equally crappy) games like this one.  Mighty Hits is the closest thing Saturn owners have to Namco's fantastic, fun-filled Point Blank series... which when you stop and think about it makes you feel kind of sorry for anyone with a Saturn.
Mighty Hits has a few of the things that made Point Blank so endearing, such as a lighthearted setting (this time you're slinging your side iron in the Old West) and a wide variety of challenges which test your skill and accuracy with a light gun.  However, this game has a lot of OTHER things you won't find in Point Blank... and Point Blank fans everywhere should thank their lucky stars for that.

For starters, the graphics in Mighty Hits are polygonal... and downright hideous.  It's clear that the designers were trying to give the game the same look and atmosphere as Pixar's famous film Toy Story, but the rendered full-motion video and polygonal characters look more like they were taken from a college freshman's first digital art project.  I'm not talking about a talented student either... this is more like the kind of guy who spends more of his time making beer bongs than doing homework or studying for tests.

The mini-games in Mighty Hits are almost as incompetantly designed as the graphics.  If the designers really wanted to make this game like Point Blank, they should have made the light gun challenges more fun than tedious, rather than the other way around.  Mighty Hits occasionally stumbles across some good ideas, but for the most part, the mini-games are either completely unoriginal or awkward and confusing.  In one stage, you've got to throw balls into moving funnels, which is not only frustrating but rather contrary to the purpose of a LIGHT GUN GAME.  I'm supposed to be shooting at things here, right?

The worst part of the mini-games is that the objectives in each aren't always clear.  Sure, Mighty Hits offers a description of each challenge before it begins, but it's a disconcertingly lengthy description in Japanese.  Even a native speaker isn't going to want to read a frickin' novel before they start playing... if they're anything like me, they just want to jump into the game head first.  Of course, on the other hand, at least they'll eventually know they're doing. Any American unfortunate enough to have imported this game will be forced to figure out the challenges through trial and (lots of) error.

The death blow for Mighty Hits, and the thing that will tempt you to strategically move the "S" in the game's title, is the dumbfounding gun sight option.  What seems like a helpful feature turns out to be a crippling handicap, as turning on the sight restricts your gun's aim to the top half of the screen!  Way to go, Altron.  It's pretty obvious that you didn't hire playtesters, but couldn't your programmers have at least caught an enormous flaw like this on their own?  It might have actually made Mighty Hits more fun, or at least less excruciating to play.  As it is, Mighty Hits has the dubious distinction of being one of the worst light gun games on the Saturn, surpassed in sucktitude only by Sammy's legendarily lousy Death Crimson.

details

Mighty Hits
Altron
Light Gun Game

rating

    

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

When in the stage select screen, target the S and E in "stage", then the L and T in "select".  Then just fire at the cards to select the games you wish to play.

language barrier

Pretty high... each of the rounds in Mighty Hits has a different objective, but since all the text is in Japanese you'll often be left guessing what the heck you're supposed to do to win.  Luckily, there's a European version in English... if that can be considered luck.

access time

The mini-games take a few seconds each to load, but with so many of them in a game, Mighty Hits feels mighty slow.  I wouldn't recommend this one for parties.

trivial matters

Altron also released a clone of Parappa the Rapper for the Sega Saturn called Jung Rythym.  Like Mighty Hits, it wasn't very good.

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